The following are ideas thought and written by me (your one and only team leader - kok) and Shayne on the bus.
Please feel free to comment or add-on/improve on these ideas if u are happening to be reading this.
Also, feel free to upload logo ideas and images to this blog.
Barrel
- Oil
Explosion when ignited
- Water
Able to be electrified
Barrels can be manipulated by telekinesis. (pouring contents / moving around / using it as a bomb?)
Ladders
To access different levels in the game.
- Metal
- Wood (can be destroyed to restrict access)
Barricades
- Wood (can be destroyed)
Electric ports
- Electricity can travel between them (acting as portals)
- Telekinesis able to reposition them
(shared by both teams, and can be strategically positioned to gain advantage)
- Able to be temporarily disabled by water/electricity
Pipes
- Oil
- Water
Able to burst them to make the contents flow out
Sprinkler
- Activated by fire, and water will be constantly spraying out for a limited time (restrict access to the electricity and fire)
Light source
- Activated temporarily by electricity to illuminate
Turbines / Jump pads
- Able to be powered up temporarily by using electricity
- Used to reach previously unreachable areas
Bridges
- Metal bridge (electricity/telekinesis can toggle bridge up and down)
- Wooden bridge (can be destroyed by fire, and may be rebuilt by telekinesis)
Dams
- Able to be manipulated by electricity or telekinesis
- Used to enable or restrict acces in water channels
Grassy areas
- Able to be ignited to restrict access to others
Small random objects (branches/rocks/etc.)
- Telekinesis able to use them as projectiles
- Able to be "powered up" by fire/electricity
Beehive
- Thrown by telekinesis to reduce target's visibility (bioshock's insect swarm)
Alternate pathways
- Bridge able to be move between multiple points to change pathway
- Example: bridge that can be rotated - able to rotate 90 degrees to access another pathway
- Example 2: think of railroad tracks. able to change the course by moving the rails
- Manipulated by telekinesis or electricity (through a switch)
Hanging cloth
- Physx cloth hanging down (like those pathetic stuff u see in batman AA on consoles)
- Prevents players from seeing what is behind it, but yet allows access
- Able to be burned away by fire
Glass panels
- Restrict access but allows visibility
- Able to get fogged by fire+water
- May be destroyed by telekinesis with a strong and sharp object (limited of course)
Movable Platforms / Walls
- Moving environments
Dynamic Objects
- Trains / Rollercoaster
- Constantly moving around map in a predefined path in a loop
- Slowed by telekinesis
- Off / On by electricity
Unique maps
- Total darkness map (need electricity to power light source / fire to illuminate)
- Part of map in darkness (shortcuts and backdoors)
- Map with water channels (Venice?) (Water able to move faster in water, and also camouflage?)
- Map with lava (similar to water map, but fire has advantage this time round)
- Map with electricfied flooring (shock and awe from batman AA) (electric guy with advantage)
(map ideas can be combined and apply to a single map)
All obejcts that are consumable may be replenish via a periodic "airdrop" (barrels falling off a plane that flew past)