things that i think we need to discuss on monday. (correct me if i am wrong.) we really have to come out with a consistent art style. i been thinking about it, instead of coming out with individual objects/enemies, we should think of it as a whole, so that they matches and compliment each other. we do not want to repeat the same mistake that hong ching have with his characters.
Housekeeping:
- naming conventions?
- ways of communication beside this blog? (need a way to get message to all members fast. dun think u guys read this blog regularly)
Art style:
- cel-shaded? outline stroke? textures? airborne or team fortress?
- Color tones? bright vibrant colors? dull brownish vintage colors?
- high contrast? (uncharted) muted/desaturated? (gears of war)
- animation.
- comical or serious?- exaggerated? life-like?
Level design:
- environments/enemies. themes? retro? steam punk? high tech? run down?
- 3 "stages". different themes?
Gameplay:
- fast/frantic? slow paced but requires thinking? (run and gun or set traps?)
HUD:
- simple usual HUD? (bars on screen) part of game? (shown in game models)
Menu:
- look and feel? retro-ish buttons? high-tech glowy neon kind?
- fonts?
- do we need a menu for viva to start game?
Viva:
- do we need cinematics? fly-through of level?
i think it is somewhat important to discuss these stuff (or at least some of it), as we need to do up storyboard/concept art to show for viva. we need to have a unique look and feel to the game.
feel free to come out with more stuff that is needed to be discussed on monday.