Due to the request of Oran, I am posting updates on our blog now.
Bump.
ok seriously,
FYP Game (Week4)
Environment ideas that are "approved?".
Rotating Bridge
- Bridge constantly in motion
- Telekinesis slow down bridge
Metal
- Melt by fire
- Solidify by water
- Movable by telekinesis
Mirror Puzzle
- Water rotates mirrors
- Telekinesis rotates mirrors on ceiling
- Electricity powers laser
Electric + Dark Room
- Electric room on top of dark rooms
- Panels on ground in electric room for electricity to stand on and power corresponding light source
- Overheat if used too long (flicker then explode)
Movable platforms (Tetris Golem)
- Platforms to be retrieved from "tutorials" room
- Each player can only move the platform in a single plane (eg. 1 person move in X plane, another Y plane, another Z plane, while the last rotates)
- Work together to piece together the puzzle
- Forms Tetris Golem on return trip.
Game flow
Tutorial - Normal movement tutorials
Tutorial 2 -Players split up to "learn" more about their own powers, and reunite at the end to do tetris puzzle
Stage 1 - TBA (Splitting of players (2 and 2) + Mirrors room?)
Stage 2 - TBA (Electric and dark room?)
Stage 3 - TBA
Plot Twist - See "themselves" get killed (KILLING OF THE CLONES!)
Alt. Stage 3 - TBA (More action less puzzle room)
Alt. Stage 2 - TBA (KILL-TURRETS-WITHOUT-ELECTRICITY-GUY-ROOM-AS-ELECTRICITY-GUY-IS-UPSTAIRS-LIGHTING-THE-WAY)
Alt. Stage 1 - TBA (Mirrors strikes back room)
Tetris Golem level - "Final" Boss (Ghostbusters time)
3 vs 1 level -Break friendship time
*Try to reuse environment puzzles in game, and make them harder by adding more elements to it as game goes on.
- Kok (anything want to change can ask me to edit post)