pixelplug
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introduction
WE ARE PIXELPLUG. WE ARE MAKING AN AWESOME 3D GAME FOR FYP.
LETS PLUG AND PLAY!
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- Sunday, July 18, 2010 @ 2:35 AM
Changelog: + now those cubes floating around are particles, thus we dun need to manually place them and they are randomized. should run faster than meshes as well. - particles downside is that they will not be affected by lighting. + created own HUD, removed everything that is not needed. left with only 1 bar at center of screen for ammo + platforms there are movable only in the x axis, player have to move them to center to form a bridge. - glitch occurs when player jumps onto platform when they are moving. player will bounce of them due to the behavior of the rigidbody in udk. |
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- Sunday, July 18, 2010 @ 2:35 AM
Changelog: + now those cubes floating around are particles, thus we dun need to manually place them and they are randomized. should run faster than meshes as well. - particles downside is that they will not be affected by lighting. + created own HUD, removed everything that is not needed. left with only 1 bar at center of screen for ammo + platforms there are movable only in the x axis, player have to move them to center to form a bridge. - glitch occurs when player jumps onto platform when they are moving. player will bounce of them due to the behavior of the rigidbody in udk. |
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profile
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tagboard
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linkage
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others
Credits:
Layout ;
Icons ;
Inspiration .
Previous Posts: I FINISHED THE RIG BIATCHES. HEHE ; Discussion on monday. ; Kok's Progress (Materials Experimentation) ; Hello guys, this is CHUCK.This is the hand for the... ; ; HELLO, LEFT 2 WEEKS. HURRAY.I think we will all be... ; Game Code v2 ; PixelPlug Files ; ; Really Bad Sketches (Props & Stuff) ; Previous Months: April 2010 ; May 2010 ; June 2010 ; July 2010 ; August 2010 ; September 2010 ;
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